Graph Runner
It is the primary component for executing graphs and can handle any asset that inherits from GraphData
. Additionally, it is essential to have the GraphVariableComponent
in place.
To learn more about variables, see Variables and Parameters.
Advanced Topics
Core classes
- GraphData: Stores all
GraphSubAsset
that make up your graph, the startNode
and the initial value of yourLocalVariables
- GraphVariableComponent: Store the value of your
ReferencieVariables
- GraphController: Abstract class that will have the implementation a graph logic, for example State Machine
- GraphEvents: Used to replicate events from the
GameObject
associated with theGraphRunner
, for exampleOnTriggerEnter
Order of execution
The flowchart below, what exactly is happening in terms of order of execution.
Note: In terms of performance, the initialization is a little expensive as it uses reflection to find all parameters, but during updates high performance is expected. This also applies to SubGraphs, which instantiate GraphController on the first interaction.
It's not something you should worry about immediately, however, is better to use some SubGraphs instead of having a single GraphData with hundreds of GraphSubAssets .